He’s talking about the philosophical implications of VR — but the sentiment is much more broadly true than that.
If there were a theme song for VR, that would be the chorus.
This is a pretty big deal already, but let’s take it a step farther.
Imagine a long term relationship that takes place using virtual reality.
This perspective is obvious, but I think it’s almost exactly wrong.
While VR does isolate you from people who are physically near you, it opens the possibility of being deeply social with anyone, anywhere on the planet.
In one sense, VR is the holy grail of communication technology — something that can convince your lizard brain that it’s in the same room as another person.
Ultimately, all of the little nuances that gives face-to-face communication special power can be recorded and transmitted.
A number of sex toy makers have started developing computer-controlled sex toys that can be linked to other sex toys via the Internet.
The idea being that whatever you do to one toy is replicated by the other.
This is called, amusingly, ‘teledildonics.’ These are fairly crude right now, and largely just squeeze or vibrate.
VR is already developing a reputation as an anti-social technology, and it’s easy to see why.
The image of someone sealed off in their own fantasy world behind opaque goggles hits some scary psychological buttons. It’s just tech.” This seems to be the consensus in many parts of the gaming industry, with the CEO of Take-Two Interactive expressing a similar point of view.